React
Docker
NestJS
PostgreSQL
C++


My Online Resume & Portfolio
This is my main website, where I present my professional background, my experience, my personal projects, and a way to contact me.


OverCraft
Full-stack application for creating and managing build orders for StarCraft II. It allows users to edit, publish, and share build orders, with a built-in timer and a step-by-step display of each stage.


POC - SpaceRushSurvivor
Proof of Concept - Game inspired by Deep Rock Galactic: Survivor where the objective is to survive against increasingly large and powerful enemy waves, unlock new weapons, and improve builds to survive longer. The goal is to be able to display several hundred enemies on screen, which requires using more advanced techniques with Unreal Engine 5 (VAT, MASS). The project is therefore on hold so I can focus on other projects.


POC - SpaceShipFighter
Proof of Concept - Space game heavily inspired by Pirate Storm. The player controls a spaceship to defeat increasingly powerful enemies, upgrade equipment, and unlock stronger ships. The game features two worlds: a combat area where the player pilots their ship in space, and a hub area where the player controls a human character to buy and upgrade ships.


POC - TotalRush
Proof of Concept - Minimalist auto-shooter game inspired by mobile ads seen on TikTok and similar platforms, developed in one weekend. Survive waves of enemies that rush the player, earn upgrade points by defeating special enemies, and improve abilities to last longer.
Self-hosted GitLab
Self-hosted GitLab instance deployed with Docker on a local machine and accessible through the local network. This setup allows me to host large Unreal Engine projects that would quickly exceed the limits of a free GitHub repository, while also keeping purchased game assets private
Self-hosted Keycloak
Self-hosted Keycloak instance deployed with Docker on a VPS, providing centralized identity and authentication management for my applications
Self-hosted ProjectSend
Self-hosted ProjectSend instance deployed with Docker on a VPS, used to distribute large files such as builds of games developed with Unreal Engine


SpaceRushTD
First complete game developed with Unreal Engine in C++. SpaceRushTD is a tower defense game focused on defending against waves of enemies using different tower types. Worked on gameplay systems, UI implemented with Unreal Engine Blueprints, and overall game architecture while using a self-hosted GitLab instance for version control.